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Deep Rock Galactic Deep Dive TrackerDeep Rock Galactic – How to Get and Farm Overclocks- Post author: Binh Tran
- Post category: Deep Rock Galactic
- Post last modified: November 7, 2022
In Deep Rock Galactic, overclocks are powerful upgrades for your weapon and armor. They can either provide huge damage or the best outfit for your dwarfs while costing some Credits and crafting minerals. There are 148 overclocks in DRG, and since you can only choose 1 per game, it’s important to pick the best overclock that suit your playstyle the most! In this article, we’ll show you how to get and farm overclocks in Deep Rock Galactic for your beautiful dwarfs! Recommended Read: What Is the Blue Level in Deep Rock Galactic? There are 4 main ways to get overclocks in Deep Rock Galactic. You can farm 6 overclocks each week by doing Deep Dives, Elite Deep Dives, and Weekly Core Hunts Assignment. With blank matrix cores , you can get at least 3 additional overclocks on a weekly basis. Plus, you can gain an extra overclock through the Forge Mystery whenever you want! Table of contents How to Get and Farm Overclocks in Deep Rock GalacticOverclocks can be extremely powerful if used in the right circumstance. From a simple effect like increasing the damage to a more advanced perk like thrusting you into the air and so on. Let’s dive deep into DRG to find your favorite overclocks! Deep dives are an end-game feature that you can join on a weekly basis to farm overclocks. Besides farming blank matrix cores, both normal and elite deep dives can give you 2 random weapon overclocks and 2 random matrix core cosmetics. This means each week, you can farm at least 4 overclocks in DRG. The first mission of deep dives will give you a blank matrix core, which can be used later on in the Machine Events for a random overclock. New deep dives and rewards are generated at 11 AM UTC each Thursday. So there is no point to do multiple deep dive runs in a week. Unless you’re aiming for some achievements. - Weekly Core Hunts Assignment
Same as deep dives, the weekly core hunts assignment provides you with 3 missions with the same rewards as deep dives. In the end, you can get 1 blank matrix core, 1 weapon overclock, and 1 matrix core cosmetic. The assignment is repeated every week, the same time as deep dives, so remember to come back for it. To speed up the progress, you can play the assignment’s mission with Hazard 1 and speed-run it. You only need to do the primary objective and call the drop pod right after for a quick overclock! This is where the fun begins! Machine Events are the only place you can use your blank matrix cores to get random overclocks. Currently, there are 4 machine events in Deep Rock Galactic. They include: - Ebonite Mutation
- Kursite Infection
- Omen Modular Exterminator
- Tritilyte Crystal
Each machine has the same odd spawn in every mission in DRG (except deep dives). They have a 15% chance to spawn in a mission with one length, 20% with two, and 35% with a 3 mission length. With this being said, it’s best to focus on a long mission rather than speedrun it. To activate the machine event, a promoted dwarf must insert the Tritilyte Key into the machine. The event will start when all 4 buttons around it are pressed. On successfully completing the event, you can insert your blank matrix core into the Core Infuser to activate it. The machine will then show 3 random overclocks (both weapon and cosmetic), and you can only pick one. When you’re done thinking, simply look at your favorite overclock and hold “E” on your keyboard to choose it. Now you only need to craft it in the Forge! If you have a lot of overclocks and don’t know what to do, let’s head straight to the Forge! It can be found in the corner right below the Abyss Bar. Whenever you craft an overclock, the Forge Mystery bar will be increased. At 5 overclocks crafted, you will be rewarded with 2 random overclocks from the Forge Mystery. This is repeatable, and as long as you have enough materials, you can craft as many overclock as you want to receive a free overclock from the Forge. That’s 4 ways to get and farm overclocks in Deep Rock Galactic! Let’s rock and stone, join every mission and do any assignments you can so you won’t miss out on any events. That’s the fastest way to farm overclocks in DRG! You Might Also LikeDeep Rock Galactic – How to Farm Materials (Each One)Deep Rock Galactic – What to Do After PromotionDeep Rock Galactic – How to Get AmmoThis post has 2 comments. “There are 148 overclocks in DRG, and since you can only choose 1 per game, it’s important to pick the best overclock that suit your playstyle the most!” You can only choose one per game? How is that possible when there are over a hundred of them? Sorry for the misleading. It actually “you can only choose 1 per mission”, not per game 😀 Leave a Reply Cancel replyDeep Rock GalacticOriginally posted by Chibbity : Because the assignment is for a specific mission/biome/mutators. The player base is fine lol, but your concern is touching. Originally posted by Wildzide : Ok, but why? Originally posted by Frisky : wish it wasn't that way, makes promotion assignments more like a roadblock than feeling important, in general the assignment system is pretty outdated and could do with improvements Originally posted by Wildzide : All this accomplishes is dividing the player-base for no good reason. Originally posted by Rick64 : Originally posted by Wildzide : All this accomplishes is dividing the player-base for no good reason. Originally posted by Vault Traveler : Why is it so hard to accept that every game has some rules? People are so self centered these days and think just because they bought a product they have the right to bend it around them. Do you also buy a toothbrush and complain its not good enough for a hairbrush? Originally posted by Vault Traveler : Why is it so hard to accept that every game has some rules? People are so self centered these days and think just because they bought a product they have the right to bend it around them. Report this postUpdate 26: Endgame - Part 2 Update 26: Endgame - Part 2 | | Info | Release Date | November 21st, 2019 | External Link(s) | | ← Previous | Next → | | | “ | Update 26 is here! In this second part of the Endgame, we’ve added a brand new system of Machine Events to encounter during normal missions, a much needed overhaul and expansion of the Bar, all new Victory Moves, as well as skins for both Bosco and your weapons, plus an absolute ton of minor bug fixes, tweaks, and improvements. Let’s get to work! | — DRG Update Page | Update 26: Endgame - Part 2 introduced a new endgame mechanic known as Machine Events , as well as Blank Matrix Cores that can be infused by doing these events. It also revamped the Abyss Bar adding many more beers and beer hops to "craft" them with. Additionally it added new customizable post-mission victory moves, 2 Bosco skins, a new Weapon Skin and some balance tweaks. It was released on November 21st, 2019. - 1 Update Preview
- 2 New Features
- 3 Machine Events
- 4 Blank Matrix Cores
- 5 Bar & Beer Overhaul
- 6 Bosco Skins
- 7 Victory Moves
- 8 New Weapon Skin
- 9.1 M1000 Classic
- 9.2 CRSPR Flamethrower
- 9.3 Overclocks
- 10 Enemy Tweaks
- 11 UI & Hud
- 12 Misc, & Fixes
- 13.1 Hotfix 1
- 13.2 Hotfix 2
- 13.3 Hotfix 3
- 13.4 Hotfix 4
- 13.5 Hotfix 5
- 13.6 Hotfix 6
- 13.7 Holiday Update
Update Preview [ ]New Features [ ]Machine events [ ]. Deep Rock Galactic is developing strategic operations all around the planet. The company is worried about some strange mutations affecting the creatures of Hoxxes as well as peculiar crystals interfering with scanners and other devices in orbit. To eradicate the threat or simply to take samples, these operations require expert dwarven action to be finalized. If you stumble upon one, give it a go and hope that the reward is worth the risk! Three different Machine Events can be found in random missions: Kursite Infection, Rock Mutation, and Tritilyte Crystal. Each of them offers a different timed challenge that must be completed in order to get access to the Core Infuser where Blank Matrix Cores can be used. To activate a Machine Event, the player must own the Tritilyte Key. You will own a Tritilyte key if you have a Promoted dwarf. Blank Matrix Cores [ ]Blank Matrix Cores are part of the rewards for Deep Dives and the Core Hunt assignment. The first section of both Deep Dives will now reward Blank Matrix Cores instead of Mineral Container Cores. They can be infused by doing Machine Events, turning them into Overclock or Cosmetic Matrix Cores that can be used in the Forge. Bar & Beer Overhaul [ ]New buff beers with effects in mission added to the “Today’s Special” pool A ton of new craftable gag beers to unlock. The effects of these beers will only work in the Space Rig. Management prefers to separate business and pleasure! New pricing for the beers based on new ingredients found in caves: Barley Bulb, Yeast Cone, Malt Star, and Starch Nut. New Milestone for unlocking Craftable Beers Bosco Skins [ ]You can now choose a look for Bosco. For now, there are two new Bosco Skins that will unlock through Mastery: Cyber Ninja and War Veteran Victory Moves [ ]All classes start out with four default Victory Moves that will be played during the Mission Complete screen after a successful mission. Players can equip their favorite move in the Employee Wardrobe. 18 new unique Victory Moves have been added for players to unlock. Some can be found as rewards in Cargo Crates while others will be obtained as forgeable Cosmetic Matrix Cores (from Deep Dives and Machine Events). New Weapon Skin [ ]One new set of weapon skins, Neon Band, has been added to cargo crate rewards. Weapon, Mods, Overclocks Balance [ ]M1000 classic [ ]. The purpose of this overhaul is to support a gameplay style in which both fire modes (hipfire and focus shots) are viable and offer the player interesting choices and to make future balancing of the two fire-modes easier. M1000 Classic Base Tweaks - Increased base ammo (from 50 to 96)
- Increased base clip size (from 5 to 8)
- Decreased base damage (from 55 to 50)
- Decreased base rate of fire (from 5 to 4)
- Increased base reload time (from 2.2 to 2.5)
- Increased base focus-shot damage bonus (from 50% to 100%)
- Increased focus-shot ammo consumption (from 1 to 2)
- Decreased base armor damage
- Added a base weakspot damage bonus (+10%)
- Decreased the spread per shot and increased the speed of spread recovery to make hip-shooting more viable
M1000 Classic Mod Tweaks - Tier 1: Increased "Expanded Ammo Bags"-mod additional max ammo bonus (from +15 to +32)
- Tier 2: Renamed "Floating Barrel"-mod to "Better Weight Balance"-mod. It now gives improved hip-shot accuracy (-50% recoil) which affects both spread-per-shot and recoil
- Tier 2: Removed "Extended Clip"-mod ; it got combined with the Tier 3 mod
- Tier 3: Decreased "Killer Focus"-mod focus shot damage bonus (from +40% to +25%)
- Tier 3: Renamed "Oversized Clip"-mod to "Extended Clip"-mod and clip size bonus increased (from +2 to +6)
- Tier 3: Removed "High Velocity Rounds Damage"-mod
- Tier 4: Decreased "Hollow-point Bullets"-mod weakpoint damage bonus (from +50% to 25%)
- Tier 4: Renamed "Kinetic Energy Penetrator"-mod to "Hardened Rounds"-mod for clarity and increased the armor break bonus (from +200% to +220%)
- Tier 5: Added "Killing Machine"-mod that grants a very fast reload right after killing an enemy
- Anyone who purchased the two removed mods will be automatically refunded the credits and minerals spent.
CRSPR Flamethrower [ ]Mods have been rearranged to offer more varied build options. CRSPR Flamethrower Base Tweaks - Increased the speed with which the flame extends so less ammo is spent when shooting targets at range
- Improved the damage of sticky flames
- Improved the speed with which enemies heat up when going through sticky flames
CRSPR Flamethrower Mod Tweaks - Rearranged many of the mods to make sticky flame builds more viable
- Removed the Sticky Heat and Sticky Damage mods
- Improved the two Sticky Duration mods
- Changed the Flamethrower stat display in the equipment terminal to work like the Cryo Cannon
Overclocks [ ]CRSPR Flamethrower: Fuel Stream Diffuser - Changed the penalty from lower damage to a slower rate of fire to offset the inherent ammo penalties from using the flamethrower at long range
Experimental Plasma Charger: Heavy Hitter - Increased the damage bonus significantly
M1000 Classic: Electrocuting Focus Shot - Updated the text to reflect that weak point hits are no longer required for electrocution
Deepcore 40mm PGL: Hyper Propellant Subata 120: Automatic Fire - Increased the fire rate bonus
CRSPR Flamethrower: Sticky Fuel - Added a Sticky Flame damage bonus and replaced the range penalty with an ammo penalty
Warthog Auto 210: Magnetic Pellet Alignment - Fixed the stat display to correctly display its negative impact
Enemy Tweaks [ ]- Macteras no longer change targets while charging up attacks
- Stun now cancels attacks from Mactera enemies
- New animation for stunned Mactera enemies
- Heavy enemies like Glyphid Praetorians are more resistant to stun
UI & Hud [ ]- Enemies’ health bar can now display more than three status effects without cropping the icons
- Enemies’ health bar animation modified so the name disappears faster
- Added a new notification system for unlocking equipment and vanity to make new unlocks easier to spot in the Equipment Terminal and Employee Wardrobe
Misc, & Fixes [ ]- [COMMUNITY REQUEST] Added physics to the hammer by the Forge so it can now be kicked around on the Space Rig.
- [COMMUNITY REQUEST] Due to popular demand, sound has been lowered a notch on the intro logo movie/splash screen
- [COMMUNITY REQUEST] Added physics to the Salvage Mission objectives so they now fall down when terrain beneath them is destroyed.
- Added an option for the Scout to automatically switch to the previously equipped item after using the Grappling Gun. Disabled by default, it can be activated from the options menu.
- Fixed the Satchel Charge so that the Detonator now shows in a closed-off state when the player is out of Satchel Charges.
- Added some blinking lights to the Satchel Charge when detonating
- Fixed a bug that caused Deepcore 40mm PGL modification “Proximity Trigger” to detonate on Bosco
- Fixed the reload animation of the Zhukov NUK17 reload animation so that the right-hand gun no longer randomly fails to eject the cartridge.
- Fixed a bug that caused excess mineral chunks to not always be picked up. The player now also automatically pick up excess mineral chunks while depositing in the M.U.L.E.
- Fixed a bug that caused the game to lock up upon returning to the Space Rig after completing an assignment
- Fixed a spelling mistake in the Field Medic perk
- Disabled smoke from the Drop Pod when dropping into a mission
- Fixed the Forging Mastery Milestone being off by one in what you have to reach
- Fixed a bug that caused enemies to be frozen for a long time if near a weak heat source. This was most prevalent to the Glyphid Bulk Detonator on Point Extraction
- Picking up items now has animation and involves holding the use button.
- Passing out drunk now correctly increases your stat, not the hosts!
- Passing out drunk no longer increases the downed statistic.
- Fixed some bugs related to resupplying with the Satchel Charge
- Fixed a bug that causes the player to in certain cases, get a Mineral Container Core instead of a Matrix Core. (Requires having received a lot of Matrix Cores)
- Fixed a bug that caused the player to switch weapons after throwing a grenade
- Fixed a bug with the community rewards
- Players will no longer defrost slower while in a blizzard
- Added a short immunity to cold after being freed from ice to prevent players from becoming chain frozen consecutively
- Fixed a bug that prevented some grenades from being purchasable
- Charged up focused shots are no longer canceled when changing weapon
- CRSPR Flamethrower particles now switch correctly with range modifications and also look correct in third person
- Lethal Enemies warning mutator doesn't increase damage from projectiles anymore
- Fixed some cases of the notorious cube terrain artifacts
- Missions rewards now show scaled to hazard bonus in all UI
- Quick Join terminal has been removed since we consider the Mission Terminal more adequate to join and host missions.
- Fixed a bug that enabled the Drop Pod countdown in the Space Rig to be resettable by client
- Fixed Bouncy Plasma modification on the Experimental Plasma Charger not showing impact particles for clients
- Fixed Better Weight Balance modification not being properly shown in the crosshair after a restart
- Fixed Explosive Goodbye and There Can Only be One modifications for the Breach Cutter
- A mic icon is now displayed when local player is voice chatting
- Fixed a bug that caused the reload animation of the Zipline Gun going haywire in both first and third-person
- Minerals left in the pouch are now added at the end of the mission
- Fixed an exploit that caused waves not to trigger when alien eggs are dug out and deposited immediately after
- Added a Respawn Button to the Escape Menu in the Space Rig
- Magazines and fuel canisters are now skinned for the Deepcore GK2, Subata I20 and CRSPR Flamethrower to match the skin applied on the weapon.
- [COMMUNITY REQUEST] All Gantries on the Space Rig finally play footprint sounds!
- Fixed snowstorm effects
- New music added for Machine Events
- Fixed the color of the Gunner’s flare in the Equipment Terminal
- Switching back to the Satchel Charge after retrieving a deployed charge causes the player to switch to the Detonator fixed
- Fixed a bug that caused the modification refund alert window to be shown on first session
- Fixed the Designated Decoy achievement
- Fixed a bunch of barrel hoop game issues including the barrel count as well as the Error Log
- Fixed a bug with resource chunks sometimes dropping with way too much material
Post Update Hotfixes [ ]Hotfix 1 [ ]. 21st November, 2019 - Fixed a bug that caused the new new Bosco skins to be unlocked from the start
- Fixed the reward of the Weekly Assignment so it no longer awards brewing ingredients instead of crafting materials
- Possible fix for not showing reward UI pop up when collecting a skin from a Cargo Crate
Hotfix 2 [ ]- Fixed an exploit where it was possible to farm Blank Matrix Cores.
Hotfix 3 [ ]22nd November, 2019 Notes from the Developers: Machine Events are currently NOT rewarding players without Blank Matrix Cores: This is more a missing feature than a bug, so it will take a bit more time before a solution is implemented. The plan is to have the Machine Event appear as a Completed Objective and award you on the Mission End screen. The "Hold-E to pick-up items" feature is hotly debated - thanks for all the feedback! This feature is something we always wanted in the game to create immersion and the feeling of working in the mines, so you are not just sprinting through the scenery. Changes like this are always tricky post-release. The current implementation is a first-pass and there are several ways it can be improved. The verdict is still out on this one, but as always, we want to test it with all of you and then get a feeling of the impact before we react. Patch notes: - Fixed a bug that enabled the Scout to move around in the Escape Pod after grappling into the Exit Zone
- Improved the Beer Menu and added other beer sounds
- Improved Core Infuser animations
- Fixed Jelly Swarmer not getting killed by Voltaic SMG in one hit
- Fixed various animation issues with feet sliding while overheating the Cryo Cannon and the Minigun or throwing mugs
- Improved the visuals of the Tritilyte Crystal Machine Event lasers
- Fixed numerous issues related to Explosive Barrels unintentionally colliding with usables
- Resolved music issues with the Machine Events
- Cargo Crates is now also affected by physics when terrain beneath them is destroyed (like the Salvage Mission objectives and the Supply Pods)
- Fixed a visual bug with the Core Infuser for latejoining players
- Fixed projectiles impacting on dead enemies.
- Jury-rigged Boomstick: Fixed the blast wave dealing damage to nearby teammates
- Fixed a bug that prevented terrain from breaking by a power attack if the terrain was already hit once
- Improved the graphics related to purchasing beer licenses
- Fixed a bug that caused battery inserters to look ejected for latejoining players when they join with a finished game event present
- Polished the handstand Victory Move
- Miscellaneous audio bug fixes and tweaks
- Fixed a bug that caused the Dreadnought's Cocoon to break from the final pulse of a Machine Event ending
- Fixed beard cropping on Driller & Gunner MK5 armor
- Fixed cases where new item skin notification wasn't removed when read
- Miscellaneous fixes to latejoin issues with Machine Events
- Explosive Barrels can no longer be deposited into the M.U.L.E.
- Fixed a bug that caused the first stage of the Deep Dives to not register as completed correctly
- Fixed a bug that enabled credits to visually turn negative when buying a beer license
- Fixed a bug that enabled the Special Beer unlock popup to open even if the player can’t afford it
- Possible fix for unsynced beers between menus in the Abyss Bar
- Improved the sound on pickup
- Improved the sound on the crystal slam Victory Move
- Core Hunt assignment description now correctly states that Blank Matrix Cores are part of the rewards
- Tweaked the enemy wave timing during Tritilyte Crystal Machine Event
- Fixed a Naedocyte Beeder related crash
- Fixed a bug that allowed players to select more than one reward at the end of a Machine Eventa
While not mentioned in the patch notes, in this hotfix the time required to hold E to pick up collectibles was changed from 0.4 seconds to 0.33. Hotfix 4 [ ]26th November, 2019 Notes from the Developers: It’s well known that beards and big armors are not a happy mix. While we have fixed the clipping issues, the issue with hidden beards in most armors for Gunner and Driller is even more pronounced. Don’t fret, we will fix this and make sure there are heavy armor options which allows you to showcase your magnificent beards. Making this will take a bit of time, so don’t expect it to be part of a hotfix. - Completed Machine Events now shows as a completed Mission Objective below Secondary Objective.
- Completed Machine Events are now part of the Mission End screen with XP and Credit rewards
- Pick up is now back to an instant pickup, but still has animation. Work is still on-going on this feature! Feedback is much appreciated.
- Beer plants now scale to mission length in spawn amount
- Possible fix for the unsynced beers between menus in the Abyss Bar
- Fixed a bug with Special Beer unlock
- Core Hunt assignment description now states Blank Matrix Cores are part of the rewards
- Enemy wave timing during Tritilyte event tweaked
- Positioning of Nanite Bomb Dispenser tweaked to reduce the cases in which it drops too far from the Tritilyte Crystal
- Increased the number of Ebonite enemies to be killed in order to complete the Machine Event
- Reduced the amount of Kursite stones to be deposited to complete the Machine Event
- Fixed crashes related to Cargo Crates and acquiring Victory Poses
- All effects should now properly disappear when Machine Events end
- Fixed a bug where the engineer began recalling sentry guns, when selecting a Core Infuser reward if playing with controller.
- Fixed collision on the carver of the barrel dispenser not disabling no latejoiners
- Fixed a bug that caused save game files to grow in size with notifications
- Fixed a bug that prevented the countdown-to-mission-start from showing in Space Rig menus
- Moved 'Switch To Character' buttons up to make them more visible
- Fixed a bug that prevented Incendiary Grenade flames from spreading if you hit a Glyphid with it
- Fixed a bug that caused an unread equipment notification to unintentionally appear
- Lootbugs no longer have an invisible collider that blocks bullets and drills for a couple of seconds after it’s dead
- Fixed Explosive Barrel event ending before the Crystal has died on clients
- Added two new pick up item animations for Boolocaps and Fossils
- Fixed more latejoining issues with Machine Events
- Fixed a bug that prevented certain numpad keys from being bindable in the key binding settings
- Fixed M1000 Killing Machine mod stat colors in the Equipment Terminal
- Player temperature no longer overlap affliction icons
Bulldog Revolver Tweaks - Reduced damage bonus of the High Velocity Rounds mod
- Increased damage bonus of the Increased Caliber Rounds mod
- Increased ammo bonus of the Tier 2 Expanded Ammo Bags mod
- Reduced the bonus of the Hollow-Point Bullets mod
- Increased base damage
- Increased the base weakpoint damage bonus
- Floating Barrel mod now also reduces recoil
- Changed the Revolver Lucky Bullets OC to a Chain Hit OC
- Five Shooter OC no longer has a damage penalty but instead has an accuracy penalty and now has a small ammo bonus as well
Hotfix 5 [ ]27th November, 2019 - Tweaked the position of the new item notification icon in the Employee Wardrobe for Victory Moves
- All collected barley resources are now shown on a separate line on the Mission Complete screen
- [HUD] Moved player Temperature + Affliction icons up a bit, so they don't overlap player resources
- Changed 'Celebration Move' to 'Victory Move' when you acquire a move from a Cargo Crate
- Fixed a rare crash related to characters shouting
- Added a vote for DRG button to esc menu
- New Steam Award exclusive headwear added: Head Honcho
- Fixed a bug with hosts not getting the effects of beer buffs in missions
- Added third person animations to picking up items
- Fixed a crash related to new item notifications
- Improved Laserpointer interaction with barleys
- Fixed a case where a new item notification is displaying incorrectly in the Forge
- Fixed a bug with an unread item notification displaying incorrectly on Hair Color in the Employee Wardrobe
- Added more icons for the Laserpointer display when looking at stuff
Hotfix 6 [ ]29th November, 2019 Notes from the Developers: This final hotfix (knock on wood) for Update 26 includes a fix for the notorious issue with the Weekly Core Hunt assignment not giving rewards. The assignment has been reset so those who already completed it can reclaim their weekly Matrix Core. Thank you for your patience while we have been working on a solution! Apart from that we have implemented third-person pick-up animations and resolved some rare crashes. - Fixed an issue with the Weekly Core Hunt not giving a reward. The assignment has been reset and can be completed again for those who already completed it and didn’t get a reward
- Added third person pick up animations
- Fixed more crashes related to Machine Events
- Fixed rare crashes that sometimes occurred when someone joins the game
Holiday Update [ ]6th December, 2019 Notes from the Developers: It's the Holiday season, and management wants to give a little bit back to all of you hard-working miners. The Space Rig has been decorated to get you all into a merry mood, presents can be found in the caves, last year's Yuletide hat is on sale again, and so is this year's headwear: Antler Cap. On top of this, we are introducing the Yearly Performance Bonus. It comes in the form of a one-time assignment with a generous amount of rewards. This bonus assignment will be available until the end of the year, along with the limited hats. Also, note that once started, the assignment can not be aborted. Next week, we will reveal an updated Roadmap, both with details on the upcoming Update 27, and what will happen in the coming months. Update 27 is currently planned to land later in December and will, among many other things, feature a new Machine Event and customizable Weapon Loadouts. Stay tuned! Undocumented patch notes: - Added Antler Cap headwear
- Yearly Performance Bonus assignment
- Christmas/Yuletide decorations in the Space Rig
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2017 | • • • • | | 2016 | • Closed Alpha Launch |
- 1 Promotion
- 2 Equipment
- 3 Abyss Bar
Get the Reddit appDeep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters. Now fully released! I feel like DRG needs more assignmentsWhen i'm not playing with friends, i typically don't play DRG other than the few days after the reset of EDDs and DDs because they give us an objective to beat. The usual weekly assignments are done almost instantly, and the occasional level based assignments are spaced a little too far apart. Maybe change the weekly assignments to every 2 days or something? |
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Be aware that only the best make it in DRG, the course has a drop-out rate of 67% and 74% of drop-outs are a direct consequence of applicant fatalities. ... Weekly Assignments. These two assignments are repeatable in order to reward players for continued play. ... Dwarves will unlock these assignments once reaching specific levels, these ...
Assignments are short quests, consisting of a series of missions. You can have one active assignment at a time, and choose it at the Assignment Board in the Space Rig. You are free to play any available mission even when an assignment is active, however the assignment only proceeds when you finish the next mandatory mission. Assignment missions are marked with a small white diamond. There are ...
Performing a series of Weekly Priority Assignment missions in Deep Rock Galactic nets following rewards: 8,000 credits; Between 80 and 130 pieces of random resource needed to upgrade equipment. The missions assigned to the Weekly Priority Assignment tasks are always the same for each player so you will often be able to complete them in a group.
same is happening to me, along with Deep Dive's being inaccessible and no Multiplayer lobbies appearing. so my guess is it's an issue on their end. I've tried restarting my computer, launching in dx 11 and 12, as well as safe mode. Checked my wifi, which is fine, and made sure the firewall wasn't blocking anything.
Weekly Assignments. Can someone explain to me how to do the Weekly Priority and Core Hunt Assignment? Go to the assignment terminal and select the assignment. You may only have 1 active assignment at a time. Once you accept it, it will show you the next mission type in the assignment line. Pull up the mission selection map and there will be a ...
In DRG, there are four different classes or Dwarves to choose from. ... Weekly Priority Assignment Rewards 80 to 130 random crafting materials and 8000 credits. ... Each class has 4 weapon license assignments that unlock at their class level ( 10 / 15 / 18 / 21 ). These alternate between primary and secondary weapons.
Assignments can be considered as the game's main campaign or story mode, which will help you unlock new regions and features. You can only have one assignment at a time, and you can choose it from the Assignment Board Terminal in the Space Rig. You'll have the freedom to take on any missions you want; however, you'll need to clear the ...
Originally posted by Senjin: For context to the last post, to unlock Deep Dives / Overclocks you need to get a character to level 25 then do the assignment to prestige. This resets your level to 1 and gives you a star over your portrait, you do not lose any upgrades or anything like that, it's entirely cosmetic.
So for some unknown and illogical reason you have to have started the assignment an hour before It's due to end, otherwise you can't do it. Thats good to know. I don't seem to be able to click weekly priority assignment, to get the button where I select to "start assignment"... I meet all the prerequisites, I've done this many times before and ...
Weekly content/missions. So, DRG is too much fun to play and you get a lot to do... until level 100. So, as you start on DRG, you have sooooo much things to do and to unlock that you get overwhelmed with objectives, which is a good thing as you want to play it more and more. The game is really fun and has much things to discover and play with ...
— DRG Update Page Update 25: Endgame - Part 1 introduced a new endgame mechanic known as Deep Dives, as well as Infused Matrix Cores that can be crafted into new Weapon Overclocks and Matrix Core Cosmetics. ... Completing the assignment will also unlock the Weekly Core Hunt. WEEKLY CORE HUNT: For those veteran dwarves looking to make a little ...
To make things easy to understand, let's put all of this step by step: Promote any Dwarf to unlock Tritilyte Key.; Complete Weekly Assignments and Deep Dive to get your hands on some Blank Matrix Cores.; Now start a mission and locate a Machine Event.; Insert the Tritilyte Key in the Core Infuser to begin the Machine Event.; Complete the event in the allotted 3 mins otherwise you will fail.
The Ghost Ship Crew. Season 03: Plaguefall is the third season for Deep Rock Galactic, introducing a new Performance Pass, new Assignments, a new creature type, one new Grenade for each class, a new mission event and a new mutator . Season 03: Plaguefall was released on November 3rd, 2022 for PC. Narrated Update Trailer:
Weekly Deep Dive tracker and information resources for Deep Rock Galactic. Deep Rock Galactic Deep Dive Tracker. Start Time: Thu Jun 27 2024 04:00:00 GMT-0700 (Pacific Daylight Time) End Time: Thu Jul 04 2024 04:00:00 GMT-0700 (Pacific Daylight Time) Deep Dive Name: High Outpost Biome: Dense Biozone.
Make sure your computer's date and time is correct, it directly affects which missions are available. If that doesn't work, try verifying the game files. The problems started in December. Weekly assignments unavailable. Turned the firewall on, turned it off, added antivirus exceptions, nothing helps. There are no problems with connecting to ...
Promotions become available when the player reaches level 25 on any class and have completed all prerequisite Promotion Assignments. It acts as a prestige system for players who have hit the max level on their class and want to continue gaining XP for their class. Previously unlocked items and upgrades will not reset upon promoting a class. The Promotion terminal can be found in the Memorial ...
There are 4 main ways to get overclocks in Deep Rock Galactic. You can farm 6 overclocks each week by doing Deep Dives, Elite Deep Dives, and Weekly Core Hunts Assignment. With blank matrix cores, you can get at least 3 additional overclocks on a weekly basis. Plus, you can gain an extra overclock through the Forge Mystery whenever you want!
DRG does so many things right that I hate to see two of it's few issues only get worse because of this minor change. ... then there's trespassing on your players time to unlock content that was paid for. ... To do the weekly assignments and deep dives. Removing 4 OC's from my progression, 8 if you include the blanks, every 2-3 months (that's ...
Originally posted by Wildzide: All this accomplishes is dividing the player-base for no good reason. Au contraire. What it does instead is funnel the playerbase into playing the same missions. Weekly and Core Assignments give the same three missions in the same order to everybody for each given week.
Assignments are chains of missions you must do in order to complete, some will unlock new weapons or features, such as the one in the screenshot. Once you accept an assignment, you will see a little diamond symbol somewhere on the map, and when you look at the missions in that zone, the diamond will be by one of the missions there.
Update 26: Endgame - Part 2 introduced a new endgame mechanic known as Machine Events, as well as Blank Matrix Cores that can be infused by doing these events. It also revamped the Abyss Bar adding many more beers and beer hops to "craft" them with. Additionally it added new customizable post-mission victory moves, 2 Bosco skins, a new Weapon Skin and some balance tweaks. It was released on ...
Two things I'd like to see in weekly priority assignments: Do the missions in any order; make it a checklist rather than a chain. Either give a choice of mineral rewards, or automatically reward the minerals you have least of. Or even maybe have the option to choose more credits over minerals. 18. Reply.
I feel like DRG needs more assignments. When i'm not playing with friends, i typically don't play DRG other than the few days after the reset of EDDs and DDs because they give us an objective to beat. The usual weekly assignments are done almost instantly, and the occasional level based assignments are spaced a little too far apart.